Super ghouls and ghosts rom hacks
I own an utterly fantastic “Dark Ghouls” t-shirt from Toronto company Shirtpunch, which playfully reimagines the Ghosts Level 1 boss as a Souls-esque monstrosity. Ghosts ‘n Goblins: Resurrection DARK GHOULS While I’m still waiting for a proper Contra-style two-player Ghosts, this mode is a fun distraction. There’s also a co-op mode, in which a second player controls a “helper” ghost that can block enemy attacks or create additional platforms. For another, there’s a skill tree that unlocks abilities like the option to carry 2 or 3 weapons at once, drastically reducing the risk that you get saddled with a useless weapon (looking at you, blue torch). For one, you’re given the option to temporarily reduce difficulty any time you die too many times in the same place. Even with the extra hit-points – it now takes three hits to reduce Arthur to his boxers – it comes closest to capturing the spirit of the originals.Įven on “Squire”, the game remains a steep challenge, so it’s nice that Resurrection also includes a few features that lessen some of the frustration. Boss fights are tense and frustrating, but fulfilling. Environmental hazards will trip you up, but it’s possible to learn from your mistakes. Ghosts ‘n Goblins: Resurrection SHADOWS DIEĪs a Ghosts veteran, I feel like I can say this with some impunity: the proper way to play Resurrection is on its second-lowest difficulty setting, “Squire”. The original games were notoriously hard – but not this hard. Unlike past titles, which could be overcome by pattern recognition and honing of skills, Resurrection resorts to cheap tricks like overwhelming you with hordes of enemies, making forward momentum next-to-impossible.
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On “Legend” or “Knight” difficulty, Resurrection is guilty of the exact thing the series has long been accused of: artificial difficulty.
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I do mean objectively – it’s easy to measure the difference when a level looks the same, but has quadrupled the enemies. I have played the heck out of this series, and Resurrection is, objectively, the hardest Ghosts ever. Some enemies move twice as fast others descend on you in groups three or four times larger than anything in past games. Stages and creature designs are ripped straight from the original Ghosts, but the difficulty has been cranked up to insufferable levels. On its harder difficulties, Ghosts ‘n Goblins: Resurrection plays exactly like a ROM Hack. Imagine three Bowsers attacking you simultaneously, or a Sonic level that’s 90% hidden spikes. These are the creation of sadistic programmers, who take well-known games like Super Mario or Sonic, then reprogram them to be ludicrously difficult. Spend any time on gaming YouTube, and you’re liable to stumble across footage of a “ROM Hack”. Ghosts ‘n Goblins: Resurrection A DEMON’S SOUL These games are meant to make you sweat, and maybe break a controller or two.įujiwara’s latest entry does everything to live up to that reputation – though not always for the better. This horror-themed side-scrolling adventure series features the heroic Sir Arthur, who must jump and slash his way through hordes of ghouls, ghosts, zombies, and other creeping, crawling, oozing, flying, snapping, snatching, bouncing monsters. That said, Fujiwara will always be best known for Ghosts, the notoriously difficult and deeply rewarding “ Dark Souls of 2D games”. On top of which, Tokuro originated the concept and design for the very first Resident Evil.
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In addition to his work on Ghosts, Tokuro was also one of the driving forces behind Bionic Commando, Mega Man 2 and 3, Final Fight 2 and 3, Strider, and the (woefully overlooked) Tomba.
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The PSP Ghosts was also the last video game credit for series creator Tokuro Fujiwara – until now.įor a certain type of gamer, Tokuro’s return to gaming in general and Ghosts ‘n Goblins in particular is akin to a beloved athlete or filmmaker coming out of retirement. That game, Ultimate Ghosts ‘n Goblins, was easily one of the best titles on the PSP, taking everything great about the classic series and jazzing it up with beautiful 2.5D graphics and minor concessions to modernity, like optional reduced difficulty. It’s hard to believe it’s been 15 years since the last proper entry in the Ghosts ‘n Goblins series. Ghosts ‘n Goblins: Resurrection BORNE OF BLOOD Legends, Knights, and especially Squires. Yes – on the appropriate difficulty setting. Ghosts ‘n Goblins: Resurrection WHAT IS IT?Ī reboot/quasi-remake of the greatest 2D action-platformer ever made. Our review of Ghosts ‘n Goblins: Resurrection, developed by Capcom.